Unlike the NES title, which nonetheless had a hidden order based on their difficulty, these dungeons are balanced so that you can freely go to any as your first and not immediately come out with your tail between your legs. "But for the first time since the original The Legend Of Zelda, dungeons in A Link Between Worlds can be completed in any order you wish." The gating of progress with items is done away with, owing to how you now have all the items available from the start that you can rent from a mysterious rabbit-headed merchant called Ravio. ![]() But for the first time since the original The Legend Of Zelda, dungeons in A Link Between Worlds can be completed in any order you wish. This familiar and nostalgic setting also served as an opportunity for the team to rethink and subvert Zelda's traditions, notably the way dungeons were structured so that you'd find a new item and then move onto another dungeon that requires the new item to access, and so establishing a linear sense of progression. This led to the creation of the game's villain Yuga, a sorcerer who traps people inside artwork, including the sages and Zelda, an idea apparently also inspired by Ocarina Of Time's Phantom Ganon, who would attack you by leaping out from canvases. Although this resulted in somewhat bland low-poly visuals that replicate but fail to capture the timeless sprites they are based on, the game's art style is just about rescued by the 2D version of Link being given a unique design as if he's a living mural painting moving through walls. Zelda series producer Eiji Aonuma proposed it use the same landforms and top-down viewpoint, and also retire the Wind Waker cel-shaded aesthetic that the DS titles had continued. It was then later that Miyamoto suggested basing this title on A Link To The Past. ![]() This concept was approved and remained as one of the key gameplay features of A Link Between Worlds, which is also how Link can traverse between the game's two realms by squeezing his flat form in between fissures in the world. It was then that the idea came that Link would be able to merge into walls, switching the game between 3D to 2D perspectives, which was also well-suited to showcasing the handheld's stereoscopic 3D capabilities. Following the release of Spirit Tracks, members of that team had originally planned on a 3DS Zelda game that was built around the theme of 'communication', only for the concept to be rejected by Shigeru Miyamoto for being outdated. Revisiting A Link To The Past, however, wasn't what the developers had in mind initially. You'd be forgiven for thinking this was just a bit of a glorified remake when the 3DS had already enjoyed a handsome enhanced port of Ocarina Of Time. Once again, the antagonist is an evil sorcerer who's out to resurrect Ganon, while there are also two different worlds, Hyrule and Lorule, which Link can traverse between. But on the surface, there's a lot that's identical: again, Link must find three pendants, retrieve the Master Sword from the Lost Woods, and rescue seven sages to rescue Princess Zelda. Link, a humble blacksmith's apprentice, is tasked with making a delivery to Hyrule Castle before the plot thickens. Unlike its predecessor which begins on a stormy night, when our hero is thrust into a quest to save Hyrule after witnessing his uncle's death, A Link Between Worlds commences on a regular sunny day. There's a difference in tone for how the story begins. Indeed, glance at the two games' world maps and it's surprising to see how alike they are, and there's a delight knowing that some things haven't changed – for instance, you'll still find a man camped beneath the castle bridge who'll also give you a bottle if you talk to him. The connection is clear when the game starts up, greeting you with the iconic fanfare of A Link To The Past's opening theme, while the camera pans over familiar landforms, only rendered in 3D instead of the original 2D sprites. The story is set untold years after that game's events, but the Hyrule we're in is undeniably the same one from the SNES game. ![]() Discover the complete history of Hyrule with Retro Gamer's The Story of Zelda bookazine in its entirety
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